<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Workflows on Ansel</title><link>https://ansel.photos/it/workflows/</link><description>Recent content in Workflows on Ansel</description><generator>Hugo -- gohugo.io</generator><language>it</language><copyright>© Copyright 2022-2025 – Aurélien Pierre</copyright><lastBuildDate>Sun, 04 Dec 2022 01:28:32 +0100</lastBuildDate><atom:link href="https://ansel.photos/it/workflows/index.xml" rel="self" type="application/rss+xml"/><item><title>Film scanning</title><link>https://ansel.photos/it/workflows/film-scan/</link><pubDate>Fri, 18 Apr 2025 00:00:00 +0000</pubDate><updated>Fri, 18 Apr 2025 00:00:00 +0000</updated><guid>06fa54ad882daa7407af5b9706b9e50991305cd4717f23d4cc4a0fe3d04da8d8</guid><description>&lt;p>Alain Oguse learned photographic printing with &lt;a href="https://www.musee-orsay.fr/fr/ressources/repertoire-artistes-personnalites/claudine-sudre-211535" title="External link" target="_blank" rel="noopener noreferrer nofollow" >Claudine&amp;thinsp;&lt;sup class="icon">&lt;i class="fa fa-external-link-alt">&lt;/i>&lt;/sup>&lt;/a> and &lt;a href="https://en.wikipedia.org/wiki/Jean-Pierre_Sudre" title="Wikipedia link" target="_blank" rel="noopener noreferrer nofollow" >Jean-Pierre Sudre&amp;thinsp;&lt;sup class="icon">&lt;i class="fab fa-wikipedia-w">&lt;/i>&lt;/sup>&lt;/a> in the late 1960&amp;rsquo;s, and spent his early career in commercial photography. After retiring, he started to investigate how to bring back the photographic (silver halide) grain in digital scans of film negatives, finding the same sharpness and quality he had with near-point light enlargers in the 1970&amp;rsquo;s.&lt;/p>
&lt;p>The point light printing technique uses a very tiny source of light that gives a very precise and detailed reproduction of B&amp;amp;W film negatives, as opposed to diffuse lighting. It is very demanding, as its unforgiving sharpness and contrast do not hide scratches and dust on the film surface. Prints done this way would often need manual (painted) corrections on paper, inducing more work and more costs. By the end of the 1970&amp;rsquo;s, it was usually replaced by diffuse light… better at hiding manipulation mistakes and at maximizing print labs profits.&lt;/p></description></item><item><title>Printing</title><link>https://ansel.photos/it/workflows/printing/</link><pubDate>Mon, 30 Oct 2023 00:00:00 +0000</pubDate><updated>Mon, 30 Oct 2023 00:00:00 +0000</updated><guid>15ae2da65dd69c021c30ada11d5615445c1b13481fef32fd7cbbbd35c1646273</guid><description>&lt;p>The
&lt;a href="https://ansel.photos/it/workflows/scene-referred/" title="" rel="dofollow" >scene-referred&lt;/a> workflow promises an editing independent from the output medium. It will typically produce an image encoded in sRGB colorspace with 8 bits, that is code values between 0 and 255. To simplify, we will consider here only the 8 bits case. Concepts are the same in 16 bits, only the coding range goes from 0 to 65535, which is anecdotal.&lt;/p>
&lt;/section>
&lt;section id="the-printing-problem">
&lt;h2 class="text-left heading">
The printing problem
&lt;span class="header-filet">&lt;/span>
&lt;/h2>
&lt;p>Unfortunately, nothing guarantees that the printer is able to use the whole encoding range. The minimum density (&lt;em>Dmin&lt;/em> in analog) is reached with naked paper, and matches an RGB code value 255. The maximum density (&lt;em>Dmax&lt;/em> in analog) is reached with 100% ink coverage.&lt;sup id="fnref:1">&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref">1&lt;/a>&lt;/sup> Problem is, if Dmin matches an RGB code value of 255, Dmax never matches an RGB value of 0.&lt;/p></description></item><item><title>Basic Editing</title><link>https://ansel.photos/it/workflows/basic-editing/</link><pubDate>Fri, 24 Mar 2023 00:00:00 +0000</pubDate><updated>Fri, 24 Mar 2023 00:00:00 +0000</updated><guid>1c116899a7e3f8c89e9a9d0ab336189e91bda9c91afa50b42e899663fac9f856</guid><description>&lt;p>Here is how to get started with Ansel editing, going through only the most basic steps that should serve you well most of the time.&lt;/p>
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&lt;p>The video was recorded on Darktable 3, but the same modules and principles apply to Ansel.&lt;/p>
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Translated from English by :
&lt;span class="fst-normal">Automatically generated.&lt;/span>
In case of conflict, inconsistency or error, the English version shall prevail.
&lt;/div></description></item><item><title>Monochrome toning</title><link>https://ansel.photos/it/workflows/monochrome-toning/</link><pubDate>Fri, 24 Mar 2023 00:00:00 +0000</pubDate><updated>Fri, 24 Mar 2023 00:00:00 +0000</updated><guid>3c4df924d2a5affd4e15e594c090f1c28f5e71dfd7a9a274b76b091dc079d234</guid><description>&lt;p>This article will demonstrate how to perform monochrome toning on digital images in Ansel, to emulate the color rendition of cyanotypes, platinotypes, sepia and split-toning developments.&lt;/p>
&lt;/section>
&lt;section id="step-0-global-preparation">
&lt;h2 class="text-left heading">
Step 0 : global preparation
&lt;span class="header-filet">&lt;/span>
&lt;/h2>
&lt;p>Set the global exposure and filmic scene white and scene black, as in any other editing. See
&lt;a href="https://ansel.photos/it/workflows/basic-editing/" title="" rel="dofollow" >basic editing steps&lt;/a>. This is our base image, by Glenn Butcher :&lt;/p>
&lt;p>
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&lt;/p></description></item><item><title>The scene-referred workflow</title><link>https://ansel.photos/it/workflows/scene-referred/</link><pubDate>Thu, 01 Dec 2022 13:12:15 +0100</pubDate><updated>Thu, 01 Dec 2022 13:12:15 +0100</updated><guid>064a7244f49e9e5e0b0ce14d239f04f284bb120b44c3c883a7a0a8e51cd3bdd4</guid><description>&lt;p>In this article, you will learn what the scene-referred workflow is, how Ansel uses it and why it benefits digital image processing at large.&lt;/p>
&lt;/section>
&lt;section id="introduction">
&lt;h2 class="text-left heading">
Introduction
&lt;span class="header-filet">&lt;/span>
&lt;/h2>
&lt;p>The scene-referred workflow is the backbone of the Ansel&amp;rsquo;s imaging pipeline. It is a working logic that comes from the cinema industry, because it is the only way to achieve robust, seamless compositing (also known as &lt;em>alpha blending&lt;/em>) of layered graphics, upon which movies rely heavily to blend computer-generated special effects into real-life footage. For photographers, it is mostly for high dynamic range (HDR) scenes (backlit subject, sunsets, etc.) that it proves itself useful.&lt;/p></description></item></channel></rss>