Using OpenCL in Ansel requires that your PC is equipped with a suitable graphics card and that it has the required libraries in place. Most modern graphics cards from NVIDIA and AMD come with full OpenCL support. The OpenCL compiler is normally shipped as part of the proprietary graphics driver and is used as a dynamic library called libOpenCL.so. This library must be in a folder where it can be found by your system’s dynamic linker.

When Ansel starts, it will first try to find and load libOpenCL.so and, on success, check if the available graphics card comes with OpenCL support. A sufficient amount of graphics memory (1GB+) needs to be available for Ansel to take advantage of the GPU. If that check passes, Ansel tries to setup its OpenCL environment: a processing context needs to be initialized, a calculation pipeline to be started, OpenCL source code files (extension is .cl) needs to be read and compiled and the included routines (OpenCL kernels) need to be prepared for Ansel’s modules. If all of that completes successfully, the preparation is complete.

By default, OpenCL support is activated in Ansel if all the above steps were successful. If you want to de-activate it you can do so in Preferences > Processing > CPU, GPU, Memory. This configuration parameter is grayed out if the OpenCL initialization failed.

You can switch OpenCL support off and on at any time without requiring a restart. Depending on the type of modules you are using, you will notice the effect as a general speed-up during interactive work and export. Most modules in Ansel can take advantage of OpenCL but not all modules are demanding enough to make a noticeable difference. In order to feel a real difference, use modules like diffuse or sharpen, and denoise (profiled).

If you are interested in profiling statistics, you can start Ansel with command line parameters -d opencl -d perf. After each run of the pixelpipe you will be shown details of processing time for each module plus an even more fine-grained profile for all used OpenCL kernels.

Apart from the speed-up you should not see any difference in the results between CPU and GPU processing. Except for some rounding errors, the results are designed to be identical. If, for some reason, Ansel fails to properly finish a GPU calculation, it will normally detect the failure and automatically (and transparently) fall back to CPU processing.